AI Insights · Timothy · December 2022
Top 5 Disney Games Performance in UAE - Q4 2022
An overview of the performance of the top 5 Disney games on a unified platform in the UAE during Q4 2022.
In the fourth quarter of 2022, the top 5 Disney games on a unified platform in the United Arab Emirates showed varied performance trends in terms of weekly downloads, revenue, and active users. The data, provided by Sensor Tower, reveals insights into the engagement and financial success of these popular games.
MARVEL SNAP from Nuverse, released in mid-October 2022, experienced significant fluctuations in both revenue and downloads. Weekly revenue saw a notable increase, peaking at around $2.6K in the last week of December. Downloads, however, showed a downward trend with a slight resurgence to 1.8K in the final week of the quarter. Active users initially spiked to 5.7K in the last week of October but varied throughout the quarter, ending at 4.9K.
Disney Coloring World by StoryToys Limited maintained a steady performance. Weekly revenue ranged from $193 to $310, with a peak in the final week of December. Downloads remained relatively stable, averaging around 600-800 per week, and active users hovered between 3K to 3.5K throughout the quarter.
Marvel Contest of Champions from Kabam Games saw impressive revenue spikes. Weekly revenue peaked dramatically at $24.7K in the week of November 21 and remained strong through December, ending at $20.2K. Downloads were modest, staying under 1K weekly, while active users showed a slight decline, ending the quarter at 1.6K.
Disney Magic Kingdoms by Gameloft had a more subdued performance. Revenue peaked at $549 in the last week of October but generally remained low. Downloads were consistent, averaging around 300-700 weekly, and active users saw a peak of 1.2K in mid-October before stabilizing around the 800-900 mark.
LEGO® DUPLO® MARVEL, another game from StoryToys Limited, showed modest revenue trends, peaking at $199 in mid-November. Weekly downloads fluctuated between 300 to 700, and active users remained relatively stable, averaging around 1.2K to 1.6K throughout the quarter.
For more detailed insights and data, visit Sensor Tower.